AllegroFlare/Prototypes/CubeShooter/PlayerMovementControl
view source (cpp, hpp, quintessence) • view tests (test file)
  
    Properties
     
  | player_controlled_entity | AllegroFlare::Prototypes::CubeShooter::Entity* | 
  | position | AllegroFlare::Vec3D* | 
  | velocity | AllegroFlare::Vec3D* | 
  | max_velocity_x | float | 
  | max_velocity_y | float | 
  | acceleration | float | 
  | thruster_max_velocity | float | 
  | thruster_acceleration_force | float | 
  | thruster_active | bool | 
  | moving_up | bool | 
  | moving_down | bool | 
  | moving_left | bool | 
  | moving_right | bool | 
  | firing_blaster | bool | 
  | blaster_fired_at | float | 
  | blaster_refire_rate | float | 
  | blaster_fired_on_last_update | bool | 
  | max_x | float | 
  | min_x | float | 
  | max_y | float | 
  | min_y | float | 
    
     Methods
     
  | set_player_controlled_entity(AllegroFlare::Prototypes::CubeShooter::Entity* player_controlled_entity=nullptr) | 
  | update(float time_now=0) | 
    
     Dependencies
     
  | {"symbol"=>"AllegroFlare::Prototypes::CubeShooter::Entity", "headers"=>["AllegroFlare/Prototypes/CubeShooter/Entity.hpp"]} | 
  | {"symbol"=>"AllegroFlare::Vec3D", "headers"=>["AllegroFlare/Vec3D.hpp"]} | 
    
    
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